Publisher's Synopsis
A wide range of state-of-the-art topics in computer graphics are considered in this book, from geometric algorithms to innovative interactive applications. Three broad but distinct areas emerge and the publication is accordingly arranged in three parts. The first section concerns the area of advanced graphics techniques such as rendering and global illumination and the use of graphics and other media in highly interactive real-life applications. The second part explores algorithmic and modelling techniques in geometric design. The last section discusses the increased emphasis on advanced visualization and physically based simulation techniques.