Artificial Intelligence and Games

Artificial Intelligence and Games

Hardback (26 Feb 2018)

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Publisher's Synopsis

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. 

The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Book information

ISBN: 9783319635187
Publisher: Springer International Publishing
Imprint: Springer
Pub date:
DEWEY: 794.8163
DEWEY edition: 23
Language: English
Number of pages: xxii, 337
Weight: 706g
Height: 241mm
Width: 165mm
Spine width: 26mm