Cases on the Societal Effects of Persuasive Games

Cases on the Societal Effects of Persuasive Games - Advances in Multimedia and Interactive Technologies (AMIT) Book Series

Hardback (30 Jun 2014)

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Publisher's Synopsis

Like all other forms of modern media, video games impact society and human behavior in often surprising ways. Understanding the growing effect of digital entertainment on twenty-first century culture is critical to anticipating the future of social interactions. Cases on the Societal Effects of Persuasive Games investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of serious games in modern societies. With examples from the fields of education, business, healthcare, and more, this book serves as a crucial reference source for researchers, educators, developers, and students in higher and continuing education.

Book information

ISBN: 9781466662063
Publisher: IGI Global
Imprint: IGI Global
Pub date:
DEWEY: 794.8
DEWEY edition: 23
Language: English
Number of pages: xxviii, 359
Weight: 885g
Height: 254mm
Width: 178mm
Spine width: 22mm