Collision-Based Computing

Collision-Based Computing

Softcover reprint of the original 1st ed. 2002

Paperback (13 May 2002)

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Publisher's Synopsis

Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems.
It covers such diverse subjects as conservative computation in billiard ball models and its cellular-automaton analogues, implementation of computing devices in lattice gases, Conway's Game of Life and discrete excitable media, theory of particle machines, computation with solitons, logic of ballistic computing, phenomenology of computation, and self-replicating universal computers.
Collision-Based Computing will be of interest to researchers working on relevant topics in Computing Science, Mathematical Physics and Engineering. It will also be useful background reading for postgraduate courses such as Optical Computing, Nature-Inspired Computing, Artificial Intelligence, Smart Engineering Systems, Complex and Adaptive Systems, Parallel Computation, Applied Mathematics and Computational Physics.

Book information

ISBN: 9781852335403
Publisher: Springer London
Imprint: Springer
Pub date:
Edition: Softcover reprint of the original 1st ed. 2002
DEWEY: 511.3
DEWEY edition: 21
Language: English
Number of pages: 549
Weight: 1770g
Height: 234mm
Width: 156mm
Spine width: 29mm