Publisher's Synopsis
<p> Now in its <b>Third Edition, Cyberspace Law: Cases and Materials</b> continues to offer students a comprehensive and coherent approach to the study of cyberspace law. This successful casebook provides a balanced presentation of competing approaches and theories for the issues that surround this cutting-edge area of the law. </p> <p> <b>This versatile casebook can be used in either introductory or advanced courses. It offers: </b> </p> <ul> <li> <b>practical, classroom-tested real world problems</b> that help students apply existing rules to cyberspace law </li> <li> materials that are organized around the <b>competing approaches and theories for any given issue</b>, rather than around current leading cases </li> <li> <b>current Internet law as well as related policy concerns</b> that will drive future legal analysis when new issues emerge </li> <li> <b>excellent case selection</b> that provides a sophisticated analysis of cutting-edge legal issues </li> <li> <b>flexible, logical organization</b>, which allows instructors to emphasize selected perspectives </li> <li> a <b>Teacher's Manual</b> that includes discussions of cases, teaching suggestions, and analysis of the issues raised by the problems </li> </ul> <p> <b>New features in the Third Edition, which has been carefully edited to trim older materials on patent, jurisdiction, and intellectual property law, include:</b> </p> <p> <b>Recent scholarship</b>, including work by David Post, Dawn Nunziato, Daniel Spulber, and Christopher Yoo, as well as the authors’ own work focusing on digital copyright and trademark issues and free speech issues. </p> <ul> <li> <b>The most recent cases:</b> <ul> <li> <b>particularly in the speech and property areas</b>, including cases developing secondary liability theory in digital copyright law (<i>Google v. Perfect 10, Perfect 10 v. Visa</i>), as well as trademark liability in the keyword advertising context (<i>Playboy v. Netscape appeal, Rescuecom v. Google</i> ) </li> <li> <b>on free speech and violent video games</b> (the Video Software Dealers’ Association case in California </li> <li> <b>on the potential limitations of Section 230 of the communications decency act</b> (roommates.com case) </li> <li> <b>on patenting cyberspace</b> (<i>Bilski</i>) </li> </ul> </li> <li> <b>A focus on Web 2.0 technologies</b> and the impact of more participatory and interactive technologies such as blogs, wikis, and social networking sites </li> <li> <b>New section in Chapter 6 on “peer to peer” privacy issues</b> , such as privacy issues concerning blogs and online social networks </li> <li> <b>Fully updated problem sets and class discussion notes</b> </li> </ul> <p> <b>Cyberspace Law: Cases and Materials</b> is <i>the</i> casebook to help your students translate traditional legal rules to the exciting new medium of cyberspace law. <br /> <br /> <br />*Teacher's Manuals are a professional courtesy offered to professors only. For more information or to request a copy, please contact Aspen Publishers at 800-950-5259 or [email protected]. </p>