Gaming Representation

Gaming Representation Race, Gender, and Sexuality in Video Games - Digital Game Studies

Hardback (03 Jul 2017)

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Publisher's Synopsis

Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.

Book information

ISBN: 9780253025739
Publisher: Indiana University Press
Imprint: Indiana University Press
Pub date:
DEWEY: 306.487
DEWEY edition: 23
Language: English
Number of pages: xviii, 260
Weight: 544g
Height: 229mm
Width: 152mm
Spine width: 18mm