Publisher's Synopsis
This book is a practical guide on how to create artwork for computergames - a burgeoning area in which thousands of artists are hired eachyear.
Theguide mostly focuses on fantasy art but the information it gives onmedia - both traditional and digital, doodling, light, mass andnegative space creatures, game genre, working with models, composition,perspective, character development, interactive environments, andatmosphere is pertinent to all computer art.
A gallery of fineart and illustration collections is also included making this book theideal introduction to the world of producing computerart and encouraging turning a creative hobby into a career.