Learning Virtual Reality

Learning Virtual Reality Developing Immersive Experiences and Applications for Desktop, Web, and Mobile

First edition

Paperback (06 Nov 2015)

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Publisher's Synopsis

As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You'll explore the three go-to platforms-OculusVR, Gear VR, and Cardboard VR-as well as several VR development environments, programming tools, and techniques.

If you're an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you'll have a jumpstart on the next major entertainment medium.

  • Learn VR basics for UI design, 3D graphics, and stereo rendering
  • Explore Unity3D, the current development choice among game engines
  • Create native applications for desktop computers with the Oculus Rift
  • Develop mobile applications for Samsung's Gear VR with the Android and Oculus Mobile SDKs
  • Build browser-based applications with the WebVR Javascript API and WebGL
  • Create simple and affordable mobile apps for any smartphone with Google's Cardboard VR
  • Bring everything together to build a 360-degree panoramic photo viewer

Book information

ISBN: 9781491922835
Publisher: O'Reilly Media
Imprint: O'Reilly
Pub date:
Edition: First edition
DEWEY: 006.8
DEWEY edition: 23
Language: English
Number of pages: xi, 151
Weight: 326g
Height: 233mm
Width: 177mm
Spine width: 9mm