Mathematical and Computer Programming Techniques for Computer Graphics

Mathematical and Computer Programming Techniques for Computer Graphics

Softcover reprint of hardcover 1st ed. 2006

Paperback (13 Oct 2010)

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Publisher's Synopsis

Mathematical and Computer Programming Techniques for Computer Graphics introduces the mathematics and related computer programming techniques used in Computer Graphics. Starting with the underlying mathematical ideas, it gradually leads the reader to a sufficient understanding of the detail to be able to implement libraries and programs for 2D and 3D graphics. Using lots of code examples, the reader is encouraged to explore and experiment with data and computer programs (in the C programming language) and to master the related mathematical techniques.

A simple but effective set of routines are included, organised as a library, covering both 2D and 3D graphics - taking a parallel approach to mathematical theory, and showing the reader how to incorporate it into example programs. This approach both demystifies the mathematics and demonstrates its relevance to 2D and 3D computer graphics.

Book information

ISBN: 9781849969543
Publisher: Springer London
Imprint: Springer
Pub date:
Edition: Softcover reprint of hardcover 1st ed. 2006
DEWEY: 006.60151
DEWEY edition: 22
Language: English
Number of pages: 547
Weight: 860g
Height: 235mm
Width: 155mm
Spine width: 29mm