Publisher's Synopsis
While many people know what a "mouse" is, they may be confused when confronted with terms like "feature extraction", or probably don't know the difference between non-interlaced and non-linear video. Because the spectacular growth of multimedia technology is spread over many disciplines, industries and professions, the terminology utilised by these various groups is eclectic and bewildering.;The authors of "Multimedia from A to Z" recognise that the key to making multimedia work is to have clear and agreed-upon vocabulary that allows members of these divergent professions to communicate without confusion. They have taken the first significant step in standardising the language by creating the first reference work that provides extensive and well-written definitions to the most important terms now in use. "Multimedia from A to Z" also enables anyone outside those industries to understand the terms and phrases of this dramatic technology.;The book is organised into three general sections: an introduction that defines multimedia and what it means for the future; terms and definitions listed alphabetically and organised in dictionary form; and a selected annotated bibliography of works on multimedia. Because multimedia innovations will have long-term implications for many industries, "Multimedia Technology from A to Z" should provide a valuable service. This desktop reference covers the industry from "Access Time" and "Batch Processing" to "YUV" and "Zoom".While many people know what a "mouse" is, t hey may be confused when confronted with terms like "feature extraction", or probably don't know the difference between non-interlaced and non-linear video. Because the spectacular growth of multimedia technology is spread over many disciplines, industries and professions, the terminology utilised by these various groups is eclectic and bewildering.;The authors of "Multimedia from A to Z" recognise that the key to making multimedia work is to have clear and agreed-upon vocabulary that allows members of these divergent professions to communicate without confusion. They have taken the first significant step in standardising the language by creating the first reference work that provides extensive and well-written definitions to the most important terms now in use. "Multimedia from A to Z" also enables anyone outside those industries to understand the terms and phrases of this dramatic technology.;The book is organised into three general sections: an introduction that defines multimedia and what it means for the future; terms and definitions listed alphabetically and organised in dictionary form; and a selected annotated bibliography of works on multimedia. Because multimedia innovations will have long-term implications for many industries, "Multimedia Technology from A to Z" should provide a valuable service. This desktop reference covers the industry from "Access Time" and "Batch Processing" to "YUV" and "Zoom".