Women in Classical Video Games

Women in Classical Video Games - Imagines - Classical Receptions in the Visual and Performing Arts

Paperback (21 Mar 2024)

Save $5.12

  • RRP $36.78
  • $31.66
Add to basket

Includes delivery to the United States

10+ copies available online - Usually dispatched within 2-3 weeks

Other formats/editions

Publisher's Synopsis

Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of classics and ancient history, with the role of women in these video games especially neglected. Women in Classical Video Games seeks to address this imbalance as the first book-length work of scholarship to examine the depiction of women in video games set in classical antiquity. The volume surveys the history of women in these games and the range of figures presented from the 1980s to the present, alongside discussion of issues such as historical accuracy, authenticity, gender, sexuality, monstrosity, hegemony, race and ethnicity, and the use of tropes. A wide range of games of different types and modes are discussed, including platformers, strategy games , roguelikes, MOBA, action RPGs, and story-driven romance mobile games. The detailed case studies presented here form a compelling case for the indispensability of the medium to both reception studies and gender studies, and offer nuanced answers to such questions as how and why women are portrayed in the ways that they are.

Book information

ISBN: 9781350241923
Publisher: Bloomsbury Publishing (UK)
Imprint: Bloomsbury Academic
Pub date:
DEWEY: 794.84522
DEWEY edition: 23
Language: English
Number of pages: 284
Weight: 446g
Height: 156mm
Width: 234mm
Spine width: 18mm