Now available in paperback, this is the first book to provide a comprehensive overview of the fast-moving world of racing videogames. Starting with a history of racing games, and split into decades highlighting the major arcade, PC and console releases for that period, this book acts as a history, a buying guide and a practical manual, with sections on driving technique, car set-up/tuning, and the benefits of force-feedback steering wheels/simulators.
| ISBN | 0857331337 | | DEWEY edition | DC22 | | ISBN13 | 9780857331335 (What's this?) | | Pages | 176 | | Publisher | Haynes Publishing Group | | Published in | Sparkford | | Imprint | J H Haynes & Co Ltd | | Height (mm) | 270 | | Format | Paperback | | Width (mm) | 210 | | Publication date | 29 Sep 2011 | | Academic level | General | | DEWEY | 794.8672 | |
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The racing videogame scene: historical overview, relevance of old titles today, progression and themes, the modern racing game. Racing video games by decade: 1970s, 1980s, 1990s, 2000s. Comprehensive listing of major releases over the years, with text and screenshots. Driving, racing and drifting techniques. Car set-up: an explanation of various parameters and their effect out on track. Player set-up: force-feedback steering wheels and other devices to enhance the driving experience. Circuits: a list detailing real-world circuit characteristics used in racing games.