A guide to how to build a genuine working Virtual Reality Simulator Machine, which can turn, tilt, bump, rumble and provide full virtual reality video and audio, reducing outside sensory stimulation to a minimum and allowing its user to experience total immersion in the virtual environment.
| ISBN | 0079122809 | | DEWEY edition | DC21 | | ISBN13 | 9780079122803 (What's this?) | | Pages | 224 | | Publisher | McGraw-Hill Education - Europe | | Weight (grammes) | 450 | | Imprint | TAB Books Inc | | Published in | New York | | Format | Paperback | | Height (mm) | 235 | | Publication date | 01 Jan 1999 | | Width (mm) | 189 | | DEWEY | 621.39 | | Academic level | Professional / Scholarly, General |
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An overview of virtual reality simulators; beginning the simulator construction; constructing the cock-pit; adding the interactive controls; the interactive programming; interactive telerobotic systems; designing your own VR simulation program; commercial use of VR simulators.