Introduction to Game Studies is a core textbook for Game Studies as an academic discipline, and is the comprehensive guide to the field. It introduces the student to the history and character of Games Studies as an analytical study of games in culture, and then moves to provide an overview of games as signifying and dynamic cultural constructs. This book shows how to analyse games by introducting the core analytical concepts in the contexts of games and game cultures of four periods. It covers the prehistory of games, the 70s, 80s and 90s and also contemporary developments. Students will be introduced to both the theoretical core and the essential genres and classics of the subject.
| ISBN | 141293446X | | Pages | 208 | | ISBN13 | 9781412934466 (What's this?) | | Volumes | 1 | | Publisher | SAGE Publications Ltd | | Weight (grammes) | 349 | | Imprint | SAGE Publications Ltd | | Published in | London | | Format | Paperback | | Height (mm) | 242 | | Publication date | 18 Feb 2008 | | Width (mm) | 170 | | Library of Congress | H62 | | Spine width (mm) | 11 | | DEWEY | 306.481 | | Academic level | Tertiary education | | DEWEY edition | DC22 | |
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Introduction What is Game Studies? Game Culture Meaning in Games Play and Games in History Dual Structure and the Action Games of the 1970's Adventures and Other Fiction in the 1980S' Games Three-Dimensionality and the Early 1990's The Real and the Game Game Culture Entering the New Millennium Preparing for a Game Studies Project