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Ethan D. Bolker, Bill Campbell
ISBN: 9780521010870
Format: Multimedia Item
Publisher:Cambridge University Press
Edition: illustrated edition
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This book treats learning a programming language much like learning a spoken language: Programming is best learned by immersion. Through building interesting programs and addressing real design issues much earlier than other texts, this one is able to move beyond the placement of semicolons and other syntactic details in order to discuss the architecture of serious programs: how delegation and inheritance allow objects to cooperate to do useful work.
This book treats learning a programming language much like learning a spoken language: programming is best learned by immersion. Through building interesting programs and addressing real design issues much earlier than other texts, this title moves beyond the mere syntax and discusses the serious architecture of programs: how delegation and inheritance allow objects to cooperate effectively. The text is filled with programs for realistic applications. These programs are much closer to those the student will encounter in the 'real world' than those in traditional texts. Furthermore, the authors constantly revise the programs as they grow in sophistication so students learn another important aspect of real-world programming: that programs are constantly updated, modified and improved. Finally, in the exercises, the authors encourage students to write programs that interact with programs that they have prepared, and then ask them to write about those programs.
| ISBN | 052101087X | | DEWEY edition | DC21 | | ISBN13 | 9780521010870 (What's this?) | | Pages | 328 | | Publisher | Cambridge University Press | | Volumes | 2 Mixed media products | | Imprint | Cambridge University Press | | Weight (grammes) | 586 | | Format | Multimedia Item | | Published in | Cambridge | | Publication date | 30 Jun 2003 | | Height (mm) | 228 | | Non-book description | 1 Paperback, 1 CD ROM | | Width (mm) | 152 | | Library of Congress | 20736920 | | Spine width (mm) | 19 | | DEWEY | 005.133 | | Academic level | Tertiary education, Professional / Scholarly |
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| | | Preface | | | | 1 | | Computing with Objects | | 1 | | 2 | | First Things Second | | 24 | | 3 | | Classes and Objects | | 47 | | 4 | | Collections | | 85 | | 5 | | Inheritance | | 116 | | 6 | | Juno | | 142 | | 7 | | When Bad Things Happen to Good Programs | | 160 | | 8 | | Strings | | 186 | | 9 | | Files, Streams, and Persistence | | 209 | | 10 | | Graphical User Interfaces | | 228 | | | | Glossary | | 257 | | | | Examples | | 281 | | | | Index | | 315 |
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