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One of the first textbooks to be fully up-to-date with the new and expanded UML 2.0 standard, this is an ideal introduction to the Unified Modelling Language for students learning about object and component-based software design and development. The book encourages a pragmatic and open-minded approach to real-life software engineering. It places UML in the context of the software engineering discipline as a whole, providing students with a practical understanding of best practice in software design and development. The authors present a broad view of the subject area, enabling students to see for themselves how different practices may be appropriate for different situations. The book is divided into four parts covering: * Part 1 - Introductory Concepts * Part 2 - UML, the language * Part 3 - Case studies * Part 4 - Applying UML in practice
| ISBN | 0321269675 | | Volumes | 1 | | ISBN13 | 9780321269676 (What's this?) | | Weight (grammes) | 472 | | Publisher | Pearson Education (US) | | Published in | New Jersey | | Imprint | Addison-Wesley Educational Publishers Inc | | Series title | Object Technology Series | | Format | Paperback | | Previous ISBN | 9780201648607 | | Publication date | 14 Dec 2005 | | Height (mm) | 234 | | Library of Congress | QA76.758 | | Width (mm) | 172 | | DEWEY | 005.117 | | Spine width (mm) | 14 | | DEWEY edition | DC22 | | Academic level | Professional / Scholarly | | Pages | 272 | |
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| Ch. 1 | | Software engineering with components | | 2 | | Ch. 2 | | Object concepts | | 14 | | Ch. 3 | | Introductory case study | | 27 | | Ch. 4 | | The development process | | 44 | | Ch. 5 | | Essentials of class models | | 56 | | Ch. 6 | | More on class models | | 74 | | Ch. 7 | | Essentials of use case models | | 93 | | Ch. 8 | | More on use case models | | 104 | | Ch. 9 | | Essentials of interaction diagrams | | 112 | | Ch. 10 | | More on interaction diagrams | | 124 | | Ch. 11 | | Essentials of state and activity diagrams | | 132 | | Ch. 12 | | More on state diagrams | | 145 | | Ch. 13 | | Architectural and implementation diagrams | | 150 | | Ch. 14 | | Packages and models | | 155 | | Ch. 15 | | CS4 administration | | 162 | | Ch. 16 | | Board games | | 170 | | Ch. 17 | | Discrete event simulation | | 182 | | Ch. 18 | | Reuse : components, patterns | | 204 | | Ch. 19 | | Product quality : verification, validation, testing | | 217 | | Ch. 20 | | Process quality : management, teams, QA | | 229 |
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