Games Cultures

Games Cultures Computer Games as New Media

Paperback (16 May 2006)

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Publisher's Synopsis

This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption.

The book:

  • Argues for the centrality of play in redefining reading, consuming and creating culture
  • Offers detailed research into the political economy of games to generate a model of new media production
  • Examines the dynamics of power in relation to both the production and consumption of computer games
This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.

Book information

ISBN: 9780335213573
Publisher: McGraw-Hill Education
Imprint: Open University Press
Pub date:
DEWEY: 306.46
DEWEY edition: 22
Language: English
Weight: 308g
Height: 225mm
Width: 171mm
Spine width: 12mm